Upload a track, pick a song you already generated on T2IG, or paste a link. The T2IG Motion Engine renders a full video whose motion, cuts and mood follow the audio — no storyboarding, no timeline, no editing software.
This runs the exact same rendering pipeline as the Studio tab — same credits, same history, same result.
No storyboard, no scene planning — the song does the directing.
Upload an audio file, paste a link, or pick one you already generated on the Music page. Trim it if you only want part of the track.
→Add a start and/or end reference image to anchor the scene, and a short style prompt if you want a specific mood — neon rooftop, retro film grain, stadium lights. All optional; the song alone is enough.
→Choose Fast for a quick draft or Pro for the final cut. The video comes back the exact length of your song — no manual timing.
Fast and Pro sync a short clip to your track. Full Song and Full Song HD go all the way — an entire song, start to finish, in one render. Switch any time — even mid-project.
1080p, quick turnaround. Built for drafts, previews, and trying a few ideas before committing to a final render.
Same 1080p resolution, tuned for the sharpest, most coherent motion — the tier to use once you've locked in your song and look.
720p. Takes a complete song — 10 seconds up to 6 minutes — and produces one finished music video with a chosen visual style, optional character reference, and lyric subtitles.
Same full-song music video as above, rendered at 1080p for the sharpest result — the tier for a release you're actually publishing.
Upload a file, paste a URL, or pull straight from your own generated tracks on the Music page — no separate export step.
Only need the chorus? Trim to the first N seconds on upload — the video (and the bill) follows the trimmed length, not the full file.
Anchor the opening frame, the closing frame, or both — the engine morphs between them. Skip them and the model composes the visuals from the song alone.
A short line of direction — setting, mood, lighting — steers the render without needing a full shot list.
No guessing a video length: the render is always exactly as long as the audio you gave it.
Cost scales with the real, measured length of your track — you see the estimate before you generate, not after.
Generate one on the Music page first — several real engines, from full vocal tracks to fast instrumentals — then bring it straight here.
Browse music engines →Build a reusable identity in Character Studio, then use one of its shots as a start or end image here.
Open Character Studio →Anything: a file you upload (mp3/wav), a direct URL to an audio file, or a track you already generated on T2IG's Music page. There's no requirement that the song came from T2IG.
Exactly as long as your song (or your trimmed clip). There's no separate duration setting — the audio sets the length, and the credit cost is calculated from that real, measured length.
No — all three are optional. Without them, the model composes visuals purely from the audio. Set a start and/or end image if you want specific frames to anchor or close the shot — the engine morphs between whichever ones you give it — and a style prompt for mood or lighting direction.
Start with Fast to try song/image/prompt combinations quickly and cheaply. Switch to Pro for the version you're actually going to publish — same 1080p resolution, more coherent motion.
Not yet — this is the direct song-to-video pipeline. A fuller multi-scene, storyboard-driven version is planned as a future upgrade to this same tool.
You can browse this whole page as a guest, but generating a video requires an account — even to spend the 5 free credits every new account starts with. Creating one takes a minute, and it's also what keeps your credits topped up and your generation history saved across visits.
Drop in a track above and let the T2IG Motion Engine do the rest.
Make a music video →